| Building a unified framework for the practice of experience design |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference extended abstracts on Human factors in computing systems
table of contents
Boston, MA, USA
WORKSHOP SESSION: Workshops
table of contents
Pages 4803-4806
Year of Publication: 2009
ISBN:978-1-60558-247-4
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Downloads (6 Weeks): 36, Downloads (12 Months): 151, Citation Count: 1
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ABSTRACT
This workshop challenges design practitioners and researchers to begin creating a unified framework for the practice of experience design.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/1240624.1240789]
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Marion Buchenau , Jane Fulton Suri, Experience prototyping, Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, p.424-433, August 17-19, 2000, New York City, New York, United States
[doi> 10.1145/347642.347802]
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Cain, J. (1998). Experience-Based Design: Towards a Science of Artful Business Innovation. Design Management Journal, 10--14.
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Davidoff, S., Lee, M., Zimmerman, J., Dey, A. (2007): Rapidly Exploring Application Design through Speed Dating. Proceedings Ubicomp {forthcoming}.
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Dewey, J. (1980). Art as Experience. New York: Perigee Books.
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Jodi Forlizzi , Shannon Ford, The building blocks of experience: an early framework for interaction designers, Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, p.419-423, August 17-19, 2000, New York City, New York, United States
[doi> 10.1145/347642.347800]
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Jodi Forlizzi , Katja Battarbee, Understanding experience in interactive systems, Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
[doi> 10.1145/1013115.1013152]
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Kurvinen, E., Koskinen, I., and Battarbee, K. (2007). Prototyping Social Interaction. Design Issues, in press.
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Mäkelä, A. and Fulton Suri, J. (2001). Supporting Users' Creativity: Design to Induce Pleasurable Experiences." CAHD01 Conference Proceedings. London, Asean Academic Press (2001), 387--391.
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Margolin, V. (1997). Getting to Know the User. Design Studies, V18N3, 227--234.
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Pine, B.J. II and Gilmore, J.H. (1998). Welcome to the Experience Economy, Harvard Business Review, July--August 1998, 97.
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Sonic Rim: http://www.sonicrim.com.
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Zimmerman, J (2006): Designing for the Self, Talk given at Google.
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