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Adaptive pointing: implicit gain adaptation for absolute pointing devices
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference extended abstracts on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Spotlight on work in progress session 2 table of contents
Pages 4171-4176  
Year of Publication: 2009
ISBN:978-1-60558-247-4
Authors
Werner A. König  University of Konstanz, Konstanz, Germany
Jens Gerken  University of Konstanz, Konstanz, Germany
Stefan Dierdorf  University of Konstanz, Konstanz, Germany
Harald Reiterer  University of Konstanz, Konstanz, Germany
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present Adaptive Pointing, a novel approach to addressing the common problem of accuracy when using absolute pointing devices for distant interaction. The intention behind this approach is to improve pointing performance for absolute input devices by implicitly adapting the Control-Display gain to the current user's needs without violating users' mental model of absolute-device operation. First evaluation results show that Adaptive Pointing leads to a significant improvement compared with absolute pointing in terms of movement time (19%), error rate (63%), and user satisfaction.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Werner A. König: colleagues
Jens Gerken: colleagues
Stefan Dierdorf: colleagues
Harald Reiterer: colleagues