| Adaptive pointing: implicit gain adaptation for absolute pointing devices |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference extended abstracts on Human factors in computing systems
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Boston, MA, USA
SESSION: Spotlight on work in progress session 2
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Pages 4171-4176
Year of Publication: 2009
ISBN:978-1-60558-247-4
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Downloads (6 Weeks): 30, Downloads (12 Months): 111, Citation Count: 0
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ABSTRACT
We present Adaptive Pointing, a novel approach to addressing the common problem of accuracy when using absolute pointing devices for distant interaction. The intention behind this approach is to improve pointing performance for absolute input devices by implicitly adapting the Control-Display gain to the current user's needs without violating users' mental model of absolute-device operation. First evaluation results show that Adaptive Pointing leads to a significant improvement compared with absolute pointing in terms of movement time (19%), error rate (63%), and user satisfaction.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Evaluation/methodology;
Interaction styles (e.g., commands, menus, forms, direct manipulation)
General Terms:
Human Factors
Keywords:
adaptive pointing,
bubble test,
control-display gain,
distant interaction,
hand tremor,
laser-pointer,
pointing precision
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