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WUW - wear Ur world: a wearable gestural interface
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference extended abstracts on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Spotlight on work in progress session 1 table of contents
Pages 4111-4116  
Year of Publication: 2009
ISBN:978-1-60558-247-4
Authors
Pranav Mistry  Massachusetts Institute of Technology, Cambridge, MA, USA
Pattie Maes  Massachusetts Institute of Technology, Cambridge, MA, USA
Liyan Chang  Massachusetts Institute of Technology, Cambridge, MA, USA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Information is traditionally confined to paper or digitally to a screen. In this paper, we introduce WUW, a wearable gestural interface, which attempts to bring information out into the tangible world. By using a tiny projector and a camera mounted on a hat or coupled in a pendant like wearable device, WUW sees what the user sees and visually augments surfaces or physical objects the user is interacting with. WUW projects information onto surfaces, walls, and physical objects around us, and lets the user interact with the projected information through natural hand gestures, arm movements or interaction with the object itself.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Segen, J. and Kumar, S. Shadow Gestures: 3D Hand Pose Estimation Using a Single Camera. In Proc. CVPR1999, (1999), 479--485.
 
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Collaborative Colleagues:
Pranav Mistry: colleagues
Pattie Maes: colleagues
Liyan Chang: colleagues