| WUW - wear Ur world: a wearable gestural interface |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference extended abstracts on Human factors in computing systems
table of contents
Boston, MA, USA
SESSION: Spotlight on work in progress session 1
table of contents
Pages 4111-4116
Year of Publication: 2009
ISBN:978-1-60558-247-4
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Authors
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Pranav Mistry
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Massachusetts Institute of Technology, Cambridge, MA, USA
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Pattie Maes
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Massachusetts Institute of Technology, Cambridge, MA, USA
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Liyan Chang
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Massachusetts Institute of Technology, Cambridge, MA, USA
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Downloads (6 Weeks): 98, Downloads (12 Months): 375, Citation Count: 0
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ABSTRACT
Information is traditionally confined to paper or digitally to a screen. In this paper, we introduce WUW, a wearable gestural interface, which attempts to bring information out into the tangible world. By using a tiny projector and a camera mounted on a hat or coupled in a pendant like wearable device, WUW sees what the user sees and visually augments surfaces or physical objects the user is interacting with. WUW projects information onto surfaces, walls, and physical objects around us, and lets the user interact with the projected information through natural hand gestures, arm movements or interaction with the object itself.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Graphical user interfaces (GUI);
Natural language;
Interaction styles (e.g., commands, menus, forms, direct manipulation)
General Terms:
Design
Keywords:
augmented reality,
gestural interaction,
object augmentation,
tangible computing,
wearable interface
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