| Usability, playability, and long-term engagement in computer games |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference extended abstracts on Human factors in computing systems
table of contents
Boston, MA, USA
SESSION: Spotlight on work in progress session 1
table of contents
Pages 4063-4068
Year of Publication: 2009
ISBN:978-1-60558-247-4
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Downloads (6 Weeks): 48, Downloads (12 Months): 140, Citation Count: 0
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ABSTRACT
Does usability affect long term user engagement in computer games, or are other factors more influential? This paper explores this issue, discussing an evaluation study that measured the relevance of usability versus playability factors for long-term user engagement in eight commercial games.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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J. Chen, "Flow in Games", http://jenovachen.com/flowingames/thesis.htm
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Nicolas Ducheneaut , Nicholas Yee , Eric Nickell , Robert J. Moore, "Alone together?": exploring the social dynamics of massively multiplayer online games, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
[doi> 10.1145/1124772.1124834]
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Federoff, M. "User Testing for Games: Getting Better Data Earlier". Game Developer Magazine, June 2003
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Federoff, M. "Heuristics and Usability Guidelines for the Evaluation of Fun in Video Games". Thesis at the University Graduate School of Indiana Univ., Dec. 2002
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IGN", IGN Entertainment, http://www.ign.com
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Graziano A.M., Raulin M.L. "Research Methods -- A process of Inquiry". Pearson, 2007
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Metacritic", http://www.metacritic.com
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Evaluation/methodology
General Terms:
Design,
Experimentation,
Human Factors
Keywords:
correlation,
design,
engagement,
heuristic evaluation,
interactive game,
playability,
usability,
user testing
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