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Usability, playability, and long-term engagement in computer games
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference extended abstracts on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Spotlight on work in progress session 1 table of contents
Pages: 4063-4068  
Year of Publication: 2009
ISBN:978-1-60558-247-4
Authors
Alessandro Febretti  University of Illinois at Chicago, 60607 Chicago , IL, USA
Franca Garzotto  Politecnico di Milano, Milan, Italy
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 25,   Downloads (12 Months): 201,   Citation Count: 1
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ABSTRACT

Does usability affect long term user engagement in computer games, or are other factors more influential? This paper explores this issue, discussing an evaluation study that measured the relevance of usability versus playability factors for long-term user engagement in eight commercial games.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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J. Chen, "Flow in Games", http://jenovachen.com/flowingames/thesis.htm
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Federoff, M. "User Testing for Games: Getting Better Data Earlier". Game Developer Magazine, June 2003
 
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Federoff, M. "Heuristics and Usability Guidelines for the Evaluation of Fun in Video Games". Thesis at the University Graduate School of Indiana Univ., Dec. 2002
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IGN", IGN Entertainment, http://www.ign.com
 
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Graziano A.M., Raulin M.L. "Research Methods -- A process of Inquiry". Pearson, 2007
 
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Metacritic", http://www.metacritic.com
 
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Collaborative Colleagues:
Alessandro Febretti: colleagues
Franca Garzotto: colleagues