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Improving with age: designing enduring interactive products
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference extended abstracts on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Spotlight on work in progress session 1 table of contents
Pages 3793-3798  
Year of Publication: 2009
ISBN:978-1-60558-247-4
Authors
William Odom  Griffith University, Brisbane, Australia
James Pierce  Indiana University, Bloomington, IN, USA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This study explores people's relationships with digital and non-digital objects in the home--with an eye toward the ways in which products improve rather than deteriorate over time--and how this knowledge might inform the design of more enduring and sustainable interactive products. We report our research in progress and provide a collection of initial design themes and design concepts inspired by user studies.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Cooper, T. (2005). Durable Consumption: Reflections on Product Life Spans and the 'Throwaway Society'. Journal of Industrial Ecology, 9(1-2), 51--67.
 
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Chapman, J. (2005). Emotionally Durable Design: Objects, Experiences And Empathy. Earthscan.
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Verbeek, P-P. (2005). What Things Do -- Philosophical Reflections on Technology, Agency, and Design. The Pennsylvania State Press.
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Collaborative Colleagues:
William Odom: colleagues
James Pierce: colleagues