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Emotional gaze behavior generation in human-agent interaction
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference extended abstracts on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Spotlight on work in progress session 1 table of contents
Pages 3691-3696  
Year of Publication: 2009
ISBN:978-1-60558-247-4
Authors
Xia Mao  Beihang University, Beijing, China
Zheng Li  Beihang University, Beijing, China
Yuli Xue  Beihang University, Beijing, China
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Gaze behavior plays an important role in face to face communication in that it conveys nonverbal information and emotional intent beyond speech. This research proposes a computational framework for generating emotional gaze behavior in a virtual agent, concentrating on analysis and synthesis of primary and intermediate emotions through gaze behavior. We utilize parameters picked from the AU-Coded facial expression database and real-time eye movement data (pupil size, blink rate and saccade) to model primary emotions and describe a rule-based approach to generate intermediate ones.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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