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Remote impact: shadowboxing over a distance
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Source
Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference extended abstracts on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Video showcase table of contents
Pages 3531-3532  
Year of Publication: 2009
ISBN:978-1-60558-247-4
Authors
Florian 'Floyd' Mueller  Distance Lab, Forres, United Kingdom
Stefan Agamanolis  Distance Lab, Forres, United Kingdom
Martin R. Gibbs  The University of Melbourne, Melbourne, Australia
Frank Vetere  The University of Melbourne, Melbourne, Australia
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Exertion games - games that require physical effort from the user - have been attributed with many social, mental and in particular physical health benefits. However, research has shown that most current implementations support only light or moderate exercise. We are presenting "Remote Impact - Shadowboxing over a Distance", in which players punch and kick a life-size shadow of a remote participant in order to win the game. The game includes a novel multi-touch large-scale interaction surface that is soft (so no-one gets hurt), but can detect the location as well as the intensity of the players' even most extreme impacts. Remote Impact shows that computer-augmented games can support extreme exertion while supporting novel experiences, such as a reduced risk of injury and supporting distant players, offering a new way of thinking in which areas Human-Computer Interaction research can contribute to our lives.


Collaborative Colleagues:
Florian 'Floyd' Mueller: colleagues
Stefan Agamanolis: colleagues
Martin R. Gibbs: colleagues
Frank Vetere: colleagues