ACM Home Page
Please provide us with feedback. Feedback
Facilitating benign deceit in mediated communication
Full text PdfPdf (658 KB)
Source
Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference extended abstracts on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Student research competition table of contents
Pages 3383-3388  
Year of Publication: 2009
ISBN:978-1-60558-247-4
Authors
Wendy Moncur  Universities of Aberdeen and Dundee, Aberdeen & Dundee, United Kingdom
Judith Masthoff  University of Aberdeen, Aberdeen, United Kingdom
Ehud Reiter  University of Aberdeen, Aberdeen, United Kingdom
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 9,   Downloads (12 Months): 34,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1520340.1520490
What is a DOI?

ABSTRACT

This research explores how to communicate an individuals' self-reported emotional state to members of their personal social network, through automatic, computer-generated, personalised updates. Results of two qualitative studies are described where participants were unwilling to disclose their emotional state fully to all of their network members, choosing to deceive selected members instead. Further, participants indicated that they would want automatic personalised updates for network members to incorporate these deceits.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
 
3
de Rosis, F., Carofiglio, V., Grassano, G. and Castelfranchi, C. Can computers deliberately deceive? A simulation tool and its application to Turing's imitation game. Computational Intelligence, 19, 3 (2003), 235--263.
 
4
 
5
Donath, J. Identity and deception in the virtual community. In Kollock, P. and Smith, M. eds.Communities in cyberspace. Routledge, London, 1998.
6
 
7
Hunter, J., Gatt, A., Portet, F., Reiter, E. and Sripada, S. Using natural language generation technology to improve information flows in intensive care units. In Proc. 5th Conference on Prestigious Applications of Intelligent Systems (2008).
8
 
9
 
10
11
 
12
Ritchie, G. Computational Mechanisms for Pun Generation. In Proceedings of the 10th European Natural Language Generation Workshop. (2005), 125--132.

Collaborative Colleagues:
Wendy Moncur: colleagues
Judith Masthoff: colleagues
Ehud Reiter: colleagues