| Wearable EOG goggles: eye-based interaction in everyday environments |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference extended abstracts on Human factors in computing systems
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Boston, MA, USA
SESSION: Interactivity: look, hear, wear
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Pages 3259-3264
Year of Publication: 2009
ISBN:978-1-60558-247-4
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Downloads (6 Weeks): 53, Downloads (12 Months): 218, Citation Count: 0
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ABSTRACT
In this paper, we present an embedded eye tracker for context-awareness and eye-based human-computer interaction - the wearable EOG goggles. In contrast to common systems using video, this unobtrusive device relies on Electrooculography (EOG). It consists of goggles with dry electrodes integrated into the frame and a small pocket-worn component with a powerful microcontroller for EOG signal processing. Using this lightweight system, sequences of eye movements, so-called eye gestures, can be efficiently recognised from EOG signals in real-time for HCI purposes. The device is self-contained solution and allows for seamless eye motion sensing, context-recognition and eye-based interaction in everyday environments.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
C.
Computer Systems Organization
C.3
SPECIAL-PURPOSE AND APPLICATION-BASED SYSTEMS
Subjects:
Real-time and embedded systems
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.5
PATTERN RECOGNITION
I.5.5
Implementation
Subjects:
Interactive systems
General Terms:
Measurement
Keywords:
context-awareness,
electrooculography (eog),
eye gestures,
eye tracking,
human-computer interaction (hci),
wearable computing
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