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Design an interactive visualization system for core drilling expeditions using immersive empathic method
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference extended abstracts on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Design methods & practice/designing for discovery table of contents
Pages 2671-2674  
Year of Publication: 2009
ISBN:978-1-60558-247-4
Authors
Yu-Chung Chen  University of Illinois at Chicago, Chicago, IL, USA
Sangyoon Lee  University of Illinois at Chicago, Chicago, IL, USA
HyeJung Hur  University of Illinois at Chicago, Chicago, IL, USA
Jason Leigh  University of Illinois at Chicago, Chicago, IL, USA
Andrew Johnson  University of Illinois at Chicago, Chicago, IL, USA
Luc Renambot  University of Illinois at Chicago, Chicago, IL, USA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we propose an immersive empathic design method and used it to create an interactive high-resolution core visualization system for real-world geological core drilling expeditions. A high domain knowledge barrier makes it difficult for a person from outside this field to imagine the user experience simply through observation. The globally distributed nature of the core drilling community imposes further design constraints. We used this approach to embed a computer scientist trained as a junior core technician. This process allowed the developer to experience authentic user activities and enabled the design of an innovative system for solving real-world problems. This approach made the best use of precious co-located opportunities, overcame the initial domain knowledge barrier, and established a trust relationship between the developer and the domain scientists. The system designed through this approach formed a sustainable and adaptive foundation that the domain scientists can build on. Through in-situ deployment, observation and interview evaluations from on-going expeditions, we present the advantages of this process.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Cohen, Andrew S. 2003. Paleolimnology: The History and Evolution of Lake Systems. Oxford University Press, Incorporated.
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Leonard, Dorothy and Jeffrey F. Rayport. 1997. Spark Innovation Through Empathic Design. Harvard Business Review.
 
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David A. Kolb. 1994. Experiential Learning: Experience as the Source of Learning and Development, Prentice-Hall.
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Collaborative Colleagues:
Yu-Chung Chen: colleagues
Sangyoon Lee: colleagues
HyeJung Hur: colleagues
Jason Leigh: colleagues
Andrew Johnson: colleagues
Luc Renambot: colleagues