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Designing the melody of interaction through movies, maps, mechanisms, prototypes and presentations
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference extended abstracts on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Design methods & practice/designing for behavior table of contents
Pages 2647-2650  
Year of Publication: 2009
ISBN:978-1-60558-247-4
Authors
Caroline Hummels  Eindhoven University of Technology, Eindhoven, Netherlands
Michael Cruz Restrepo  Eindhoven University of Technology, Eindhoven, Netherlands
Kees Overbeeke  Eindhoven University of Technology, Eindhoven, Netherlands
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Now that computers are no longer merely a means to do our job but help us to pursue our lives, one could question the appropriateness of functionality and efficiency as the main guiding principles for design. User experience and aesthetics of interaction are becoming increasingly paramount. But what makes for aesthetic of interaction and how to design for it? In the module "Aesthetics of Interaction" we used a variety of methods to discuss, experience and analyse the concept of aesthetics of interaction in depth. In this extended abstract we elucidate the methods used, i.e., movies, interaction maps, interaction mechanisms, prototypes and silent presentations, including the rationale behind them.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Frens, J.W. (2006) Designing for Rich Interaction: Integrating Form, Interaction, and Function. Unpublished Doctoral Dissertation, Eindhoven University of Technology, Eindhoven, the Netherlands. (retrievable from www.richinteraction.com)
 
2
Hummels, C. and Frens, J. (2008). Designing for the unknown: A design process for the future generation of highly interactive systems and products. Proceedings Conference on EPDE, Barcelona, Spain, 4-5 September 2008, pp. 204--209.

Collaborative Colleagues:
Caroline Hummels: colleagues
Michael Cruz Restrepo: colleagues
Kees Overbeeke: colleagues