| Understanding knowledge management practices for early design activity and its implications for reuse |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference on Human factors in computing systems
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Boston, MA, USA
SESSION: Informed design
table of contents
Pages 2367-2376
Year of Publication: 2009
ISBN:978-1-60558-246-7
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Authors
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Moushumi Sharmin
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University of Illinois, Urbana, IL, USA
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Brian P. Bailey
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University of Illinois, Urbana, IL, USA
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Cole Coats
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University of Illinois, Urbana, IL, USA
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Kevin Hamilton
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University of Illinois, Urbana, IL, USA
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Downloads (6 Weeks): 38, Downloads (12 Months): 273, Citation Count: 1
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ABSTRACT
Prior knowledge is a critical resource for design, especially when designers are striving to generate new ideas for complex problems. Systems that improve access to relevant prior knowledge and promote reuse can improve design efficiency and outcomes. Unfortunately, such systems have not been widely adopted indicating that user needs in this area have not been adequately understood. In this paper, we report the results of a contextual inquiry into the practices of and attitudes toward knowledge management and reuse during early design. The study consisted of interviews and surveys with professional designers in the creative domains. A novel aspect of our work is the focus on early design, which differs from but complements prior works' focus on knowledge reuse during later design and implementation phases. Our study yielded new findings and implications that, if applied, will help bring the benefits of knowledge management systems and reuse into early design activity.
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CITED BY
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Scarlett R. Herring , Chia-Chen Chang , Jesse Krantzler , Brian P. Bailey, Getting inspired!: understanding how and why examples are used in creative design practice, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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