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Lean collaboration through video gestures: co-ordinating the production of live televised sport
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Gesture UIs table of contents
Pages 2279-2288  
Year of Publication: 2009
ISBN:978-1-60558-246-7
Authors
Mark Perry  Brunel University, Uxbridge, United Kingdom
Oskar Juhlin  Interactive Institute, Kista, Sweden
Mattias Esbjörnsson  Interactive Institute, Kista, Sweden
Arvid Engström  Interactive Institute, Kista, Sweden
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper examines the work and interactions between camera operators and a vision mixer during an ice hockey match, and presents an interaction analysis using video data. We analyze video-mediated indexical gestures in the collaborative production of live sport on television between distributed team members. The findings demonstrate how video forms the topic, resource and product of collabora-tion: whilst it shapes the nature of the work (editing), it is simultaneously also the primary resource for supporting mutual orientation and negotiating shot transitions between remote participants (co-ordination), as well as its end prod-uct (broadcast). Our analysis of current professional activi-ties is used to develop implications for the design of future services for live collaborative video production.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Mark Perry: colleagues
Oskar Juhlin: colleagues
Mattias Esbjörnsson: colleagues
Arvid Engström: colleagues