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Audio or tactile feedback: which modality when?
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Tactile UI table of contents
Pages 2253-2256  
Year of Publication: 2009
ISBN:978-1-60558-246-7
Authors
Eve Hoggan  University of Glasgow, Glasgow, United Kingdom
Andrew Crossan  University of Glasgow, Glasgow, United Kingdom
Stephen A. Brewster  University of Glasgow, Glasgow, United Kingdom
Topi Kaaresoja  Nokia Research Center, Helsinki, Finland
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

When designing interfaces for mobile devices it is import-ant to take into account the variety of contexts of use. We present a study that examines how changing noise and dis-turbance in the environment affects user performance in a touchscreen typing task with the interface being presented through visual only, visual and tactile, or visual and audio feedback. The aim of the study is to show at what exact environmental levels audio or tactile feedback become inef-fective. The results show significant decreases in perform-ance for audio feedback at levels of 94dB and above as well as decreases in performance for tactile feedback at vibration levels of 9.18g/s. These results suggest that at these levels, feedback should be presented by a different modality. These findings will allow designers to take advantage of sensor enabled mobile devices to adapt the provided feed-back to the user's current context.


REFERENCES

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Collaborative Colleagues:
Eve Hoggan: colleagues
Andrew Crossan: colleagues
Stephen A. Brewster: colleagues
Topi Kaaresoja: colleagues