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Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Reflecting on design table of contents
Pages 2213-2222  
Year of Publication: 2009
ISBN:978-1-60558-246-7
Authors
William Gaver  Goldsmiths, University of London, London, United Kingdom
John Bowers  Goldsmiths, University of London, London, United Kingdom
Tobie Kerridge  Goldsmiths, University of London, London, United Kingdom
Andy Boucher  Goldsmiths, University of London, London, United Kingdom
Nadine Jarvis  Goldsmiths, University of London, London, United Kingdom
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we describe the failure of a novel sensor-based system intended to evoke user interpretation and appropriation in domestic settings. We contrast participants' interactions in this case study with those observed during more successful deployments to identify 'symptoms of failure' under four themes: engagement, reference, accommodation, and surprise and insight. These themes provide a set of sensitivities or orientations that may complement traditional task-based approaches to evaluation as well as the more open-ended ones we describe here. Our system showed symptoms of failure under each of these themes. We examine the reasons for this at three levels: problems particular to the specific design hypothesis; problems relevant for input-output mapping more generally; and problems in the design process we used. We conclude by noting that, although interpretive systems such as the one we describe here may succeed in a myriad of different ways, it is reassuring to know that they can also fail, and fail incontrovertibly, yet instructively.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Gaver, W., Bowers, J., Boucher, A., Law, A., and Pennington, S. Electronic furniture for the Curious Home: Assessing ludic designs in the field. International Journal of Human-Computer Interaction, 22, 1-2 (2007), 119--152.
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Harrison S, Tatar D, Sengers P. The three paradigms of HCI. alt.CHI'07. (2007).
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Collaborative Colleagues:
William Gaver: colleagues
John Bowers: colleagues
Tobie Kerridge: colleagues
Andy Boucher: colleagues
Nadine Jarvis: colleagues