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HeartBeat: an outdoor pervasive game for children
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Systems for children table of contents
Pages 2181-2184  
Year of Publication: 2009
ISBN:978-1-60558-246-7
Authors
Remco Magielse  Eindhoven University of Technology, Eindhoven, Netherlands
Panos Markopoulos  Eindhoven University of Technology, Eindhoven, Netherlands
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper reports the design of a pervasive game for children to demonstrate the design vision of Head-Up games, a genre of pervasive games that puts outdoors play center stage, combining the benefits of traditional outdoor games with the opportunities for richer experiences and innovation offered by new media. The design of the game, called HeartBeat, explores the use of physiological sensing and more specifically heart rate measurement as input to the game and as an approach to enhance the pervasive gaming experience. Evaluation with 32 children outdoors showed how the game promotes physical activity and social interaction between children in ways one would expect from traditional outdoor games.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Al Mahmud, A., Mubin, O., Renny Octavia, J., Shahid, S., Yeo, L., Markopoulos, P., Martens, J.B., Aliakseyeu, D. (2007). Affective Tabletop Game: A New Gaming Experience for Children, Proc. TABLETOP'07, 44--51.
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Davis, S. B., Moar, M., Jacobs, R., Watkins, M., Riddoch, C., Cooke, K. (2006) 'Ere Be Dragons: heartfelt gaming', Digital Creativity, 17:3, 157--162.
 
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Dekker, A., Champion, E., (2007). Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. Situated Play, Proc. DiGRA 2007, 550--558.
 
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Soute, I. and Markopoulos, P. (2007). Head Up Games: The Games of the Future Will Look More Like the Games of the Past. Proc. INTERACT 2007, LNCS 4663, Part II, 404--407.
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Collaborative Colleagues:
Remco Magielse: colleagues
Panos Markopoulos: colleagues