|
ABSTRACT
In this paper, we explore how to add pointing input capabilities to very small screen devices. On first sight, touchscreens seem to allow for particular compactness, because they integrate input and screen into the same physical space. The opposite is true, however, because the user's fingers occlude contents and prevent precision. We argue that the key to touch-enabling very small devices is to use touch on the device backside. In order to study this, we have created a 2.4" prototype device; we simulate screens smaller than that by masking the screen. We present a user study in which participants completed a pointing task successfully across display sizes when using a back-of device interface. The touchscreen-based control condition (enhanced with the shift technique), in contrast, failed for screen diagonals below 1 inch. We present four form factor concepts based on back-of-device interaction and provide design guidelines extracted from a second user study.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
| |
2
|
Azuma, R.T. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments 6(4) (August 1997). pp. 355--385.
|
 |
3
|
|
| |
4
|
|
 |
5
|
|
 |
6
|
|
| |
7
|
Hiraoka, S., Miyamoto, I., Tomimatsu, K. Behind Touch, a Text Input Method for Mobile Phones by The Back and Tactile Sense Interface. Information Processing Society of Japan, Interaction 2003. p. 131--138.
|
 |
8
|
|
| |
9
|
|
 |
10
|
|
 |
11
|
|
 |
12
|
|
 |
13
|
|
| |
14
|
Olwal, A., Feiner S. (2003) Rubbing the Fisheye: precise touch-screen interaction with gestures and fisheye views. In Conf. Companion. UIST'03, pp. 83--84.
|
 |
15
|
R. L. Potter , L. J. Weldon , B. Shneiderman, Improving the accuracy of touch screens: an experimental evaluation of three strategies, Proceedings of the SIGCHI conference on Human factors in computing systems, p.27-32, May 15-19, 1988, Washington, D.C., United States
[doi> 10.1145/57167.57171]
|
 |
16
|
|
 |
17
|
|
 |
18
|
|
 |
19
|
|
| |
20
|
|
| |
21
|
Siek, K.A., Rogers, Y., and Connelly, K.H. Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs. In Proc. INTERACT'05, pp. 267--280.
|
 |
22
|
|
 |
23
|
|
 |
24
|
|
 |
25
|
Daniel Wigdor , Clifton Forlines , Patrick Baudisch , John Barnwell , Chia Shen, Lucid touch: a see-through mobile device, Proceedings of the 20th annual ACM symposium on User interface software and technology, October 07-10, 2007, Newport, Rhode Island, USA
[doi> 10.1145/1294211.1294259]
|
 |
26
|
Daniel Wigdor , Darren Leigh , Clifton Forlines , Samuel Shipman , John Barnwell , Ravin Balakrishnan , Chia Shen, Under the table interaction, Proceedings of the 19th annual ACM symposium on User interface software and technology, October 15-18, 2006, Montreux, Switzerland
[doi> 10.1145/1166253.1166294]
|
| |
27
|
|
 |
28
|
|
 |
29
|
|
 |
30
|
Ken Hinckley , Francois Guimbretiere , Patrick Baudisch , Raman Sarin , Maneesh Agrawala , Ed Cutrell, The springboard: multiple modes in one spring-loaded control, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
[doi> 10.1145/1124772.1124801]
|
 |
31
|
Yang Li , Ken Hinckley , Zhiwei Guan , James A. Landay, Experimental analysis of mode switching techniques in pen-based user interfaces, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
[doi> 10.1145/1054972.1055036]
|
| |
32
|
Zelaznik, H.N., Mone, S., McCabe, G.P. and Thaman, C. (1988) Role of temporal and spatial precision in determining the nature of the speed-accuracy trade-off in aimed-hand movements. Journal of Experimental Psychology: Human Perception and Performance 14 (2), 221--230.
|
INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
B.
Hardware
B.4
INPUT/OUTPUT AND DATA COMMUNICATIONS
B.4.2
Input/Output Devices
General Terms:
Design,
Human Factors
Keywords:
back-of-device interaction,
input devices,
lucidtouch,
mobile devices,
nanotouch,
pointing,
touch
|