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Designable visual markers
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Enhancing reality table of contents
Pages: 1879-1888  
Year of Publication: 2009
ISBN:978-1-60558-246-7
Authors
Enrico Costanza  EPFL Media and Design Lab, Lausanne, Switzerland
Jeffrey Huang  EPFL Media and Design Lab, Lausanne, Switzerland
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Visual markers are graphic symbols designed to be easily recognised by machines. They are traditionally used to track goods, but there is increasing interest in their application to mobile HCI. By scanning a visual marker through a camera phone users can retrieve localised information and access mobile services.

One missed opportunity in current visual marker systems is that the markers themselves cannot be visually designed, they are not expressive to humans, and thus fail to convey information before being scanned. This paper provides an overview of d-touch, an open source system that allows users to create their own markers, controlling their aesthetic qualities. The system runs in real-time on mobile phones and desktop computers. To increase computational efficiency d-touch imposes constraints on the design of the markers in terms of the relationship of dark and light regions in the symbols. We report a user study in which pairs of novice users generated between 3 and 27 valid and expressive markers within one hour of being introduced to the system, demonstrating its flexibility and ease of use.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Enrico Costanza and Leinss Mirja. Telling a story on a tag: The importance of markers' visual design for real world applications (paper presentation). In Proceedings of the Mobile Interaction with the Real World Workshop at Mobile HCI2006, Espoo, Finland, sep 2006.
 
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Enrico Costanza and John Robinson. A region adjacency tree approach to the detection and design of fiducials. In VVG, pages 63--69, 2003.
 
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Enrico Costanza, Simon B Shelley, and John Robinson. D-touch: A consumer-grade tangible interface module and musical applications. In Proceedings of Conference on Human-Computer Interaction (HCI03), 2003.
 
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Enrico Costanza, Simon B Shelley, and John Robinson. Introducing audio d-touch: A tangible user interface for music composition and performance. In Proceedings of the 2003 International Conference on Digital Audio EffectsDAFx03, 2003.
 
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Collaborative Colleagues:
Enrico Costanza: colleagues
Jeffrey Huang: colleagues