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Design influence on social play in distributed exertion games
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: New gaming experiences table of contents
Pages 1539-1548  
Year of Publication: 2009
ISBN:978-1-60558-246-7
Authors
Florian 'Floyd' Mueller  The University of Melbourne, Melbourne, Australia
Martin R. Gibbs  The University of Melbourne, Melbourne, Australia
Frank Vetere  The University of Melbourne, Melbourne, Australia
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. These exertion games have potential health benefits by promoting exercise. It is also believed that they can facilitate social play between players and that social play can improve participation in exertion games. However, there is currently a lack of understanding of how to design games to support these effects. In this paper, we present a qualitative case study that illustrates how networked environments support social play in exertion games and how this can help to gain an understanding of existing games and support the design of future games. This work offers a preliminary analytical and descriptive account of the relationship between exertion and social play in such a game and highlights the influence of design with the aim of utilizing the attributed benefits of exertion and social play.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Florian 'Floyd' Mueller: colleagues
Martin R. Gibbs: colleagues
Frank Vetere: colleagues