| Input-agreement: a new mechanism for collecting data using human computation games |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference on Human factors in computing systems
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Boston, MA, USA
SESSION: Classifying and recommending content
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Pages 1197-1206
Year of Publication: 2009
ISBN:978-1-60558-246-7
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Authors
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Edith Law
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Carnegie Mellon University, Pittsburgh, PA, USA
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Luis von Ahn
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Carnegie Mellon University, Pittsburgh, PA, USA
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Downloads (6 Weeks): 26, Downloads (12 Months): 175, Citation Count: 2
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ABSTRACT
Since its introduction at CHI 2004, the ESP Game has inspired many similar games that share the goal of gathering data from players. This paper introduces a new mechanism for collecting labeled data using "games with a purpose." In this mechanism, players are provided with either the same or a different object, and asked to describe that object to each other. Based on each other's descriptions, players must decide whether they have the same object or not. We explain why this new mechanism is superior for input data with certain characteristics, introduce an enjoyable new game called "TagATune" that collects tags for music clips via this mechanism, and present findings on the data that is collected by this game.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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