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Capturing and sharing memories in a virtual world
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: New media experiences 1 table of contents
Pages 1161-1170  
Year of Publication: 2009
ISBN:978-1-60558-246-7
Authors
Carman Neustaedter  Kodak Research Labs, Rochester, NY, USA
Elena Fedorovskaya  Kodak Research Labs, Rochester, NY, USA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Virtual worlds (VWs) such as Second Life® (SL) contain a rich social culture where people engage in a multitude of experiences much like real life. With this comes the need to capture and share memories with others. To understand what tools people use to accomplish this and what limitations they may face, we conducted interviews with participants in SL. Our results identify two clusters of users - Casuals and Lifers - who differed in the ways in which they captured and shared memories. Here we describe the use of photos, landmarks, friend lists, and conversation logs. We also show how a lack of real life physical and social constraints in the VW affects user routines, and, in some cases, how it does not. This suggests design directions for memory tools in the VW and also real life that break the bounds of current everyday practice.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Carman Neustaedter: colleagues
Elena Fedorovskaya: colleagues