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DICE: designing conference rooms for usability
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Large displays/multi-display environments table of contents
Pages 1015-1024  
Year of Publication: 2009
ISBN:978-1-60558-246-7
Authors
Gene Golovchinsky  FX Palo Alto Laboratory, Inc., Palo Alto, CA, USA
Pernilla Qvarfordt  FX Palo Alto Laboratory, Inc., Palo Alto, CA, USA
Bill van Melle  FX Palo Alto Laboratory, Inc., Palo Alto, CA, USA
Scott Carter  FX Palo Alto Laboratory, Inc., Palo Alto, CA, USA
Tony Dunnigan  FX Palo Alto Laboratory, Inc., Palo Alto, CA, USA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

One of the core challenges now facing smart rooms is supporting realistic, everyday activities. While much research has been done to push forward the frontiers of novel interaction techniques, we argue that technology geared toward widespread adoption requires a design approach that emphasizes straightforward configuration and control, as well as flexibility. We examined the work practices of users of a large, multi-purpose conference room, and designed DICE, a system to help them use the room's capabilities. We describe the design process, and report findings about the system's usability and about people's use of a multi-purpose conference room.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Gene Golovchinsky: colleagues
Pernilla Qvarfordt: colleagues
Bill van Melle: colleagues
Scott Carter: colleagues
Tony Dunnigan: colleagues