| DICE: designing conference rooms for usability |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference on Human factors in computing systems
table of contents
Boston, MA, USA
SESSION: Large displays/multi-display environments
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Pages 1015-1024
Year of Publication: 2009
ISBN:978-1-60558-246-7
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Authors
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Gene Golovchinsky
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FX Palo Alto Laboratory, Inc., Palo Alto, CA, USA
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Pernilla Qvarfordt
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FX Palo Alto Laboratory, Inc., Palo Alto, CA, USA
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Bill van Melle
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FX Palo Alto Laboratory, Inc., Palo Alto, CA, USA
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Scott Carter
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FX Palo Alto Laboratory, Inc., Palo Alto, CA, USA
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Tony Dunnigan
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FX Palo Alto Laboratory, Inc., Palo Alto, CA, USA
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Downloads (6 Weeks): 31, Downloads (12 Months): 165, Citation Count: 0
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ABSTRACT
One of the core challenges now facing smart rooms is supporting realistic, everyday activities. While much research has been done to push forward the frontiers of novel interaction techniques, we argue that technology geared toward widespread adoption requires a design approach that emphasizes straightforward configuration and control, as well as flexibility. We examined the work practices of users of a large, multi-purpose conference room, and designed DICE, a system to help them use the room's capabilities. We describe the design process, and report findings about the system's usability and about people's use of a multi-purpose conference room.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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