| Where to locate wearable displays?: reaction time performance of visual alerts from tip to toe |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference on Human factors in computing systems
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Boston, MA, USA
SESSION: Techniques for mobile interaction
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Pages 941-944
Year of Publication: 2009
ISBN:978-1-60558-246-7
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Authors
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Chris Harrison
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Carnegie Mellon University, Pittsburgh, PA, USA
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Brian Y. Lim
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Carnegie Mellon University, Pittsburgh, PA, USA
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Aubrey Shick
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Carnegie Mellon University, Pittsburgh, PA, USA
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Scott E. Hudson
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Carnegie Mellon University, Pittsburgh, PA, USA
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Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Citation Count: 0
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ABSTRACT
Advances in electronics have brought the promise of wearable computers to near reality. Such systems can offer a highly personal and mobile information and communication infrastructure. Previous research has investigated where wearable computers can be located on the human body - critical for successful development and acceptance. However, for a location to be truly useful, it needs to not only be accessible for interaction, socially acceptable, comfortable and sufficiently stable for electronics, but also effective at conveying information. In this paper, we describe the results from a study that evaluated reaction time performance to visual stimuli at seven different body locations. Results indicate that there are numerous and statistically significant differences in the reaction time performance characteristics of these locations. We believe our findings can be used to inform the design and placement of future wearable computing applications and systems.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Daniel L. Ashbrook , James R. Clawson , Kent Lyons , Thad E. Starner , Nirmal Patel, Quickdraw: the impact of mobility and on-body placement on device access time, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
[doi> 10.1145/1357054.1357092]
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Cholewiak, R. W. and Collins, A. A., (2000). The generation of vibrotactile patterns on a linear array: Influences of body site, time, and presentation mode. Perception&Psychophysics, vol. 62, pp. 1220--1235.
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Porac, C. and Coren, S. Lateral Preferences and Human Behavior. New York: Springer-Verlag, 1981.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Graphical user interfaces (GUI)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
General Terms:
Design,
Human Factors
Keywords:
ambient information,
design research,
reaction time,
smart clothes,
visual alerts,
wearable computing
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