| MicroRolls: expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference on Human factors in computing systems
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Boston, MA, USA
SESSION: Techniques for mobile interaction
table of contents
Pages 927-936
Year of Publication: 2009
ISBN:978-1-60558-246-7
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Authors
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Anne Roudaut
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TELECOM ParisTech - CNRS LTCI, Alcatel-Lucent Bell Labs France, Paris, France
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Eric Lecolinet
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TELECOM ParisTech - CNRS LTCI, Paris, France
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Yves Guiard
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TELECOM ParisTech - CNRS LTCI, Paris, France
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Downloads (6 Weeks): 95, Downloads (12 Months): 444, Citation Count: 1
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ABSTRACT
The input vocabulary for touch-screen interaction on handhelds is dramatically limited, especially when the thumb must be used. To enrich that vocabulary we propose to discriminate, among thumb gestures, those we call MicroRolls, characterized by zero tangential velocity of the skin relative to the screen surface. Combining four categories of thumb gestures, Drags, Swipes, Rubbings and MicroRolls, with other classification dimensions, we show that at least 16 elemental gestures can be automatically recognized. We also report the results of two experiments showing that the roll vs. slide distinction facilitates thumb input in a realistic copy and paste task, relative to existing interaction techniques.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
D.
Software
D.2
SOFTWARE ENGINEERING
D.2.2
Design Tools and Techniques
Subjects:
User interfaces
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation);
Screen design (e.g., text, graphics, color)
General Terms:
Design,
Human Factors
Keywords:
gestures,
interaction,
microroll,
mobile devices,
one-handed,
rolling/sliding gestures,
rollmark,
rolltap,
selection techniques,
thumb interaction,
touch-screen
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