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Theory-driven design strategies for technologies that support behavior change in everyday life
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Creating thought and self-improvement table of contents
Pages 405-414  
Year of Publication: 2009
ISBN:978-1-60558-246-7
Authors
Sunny Consolvo  Intel Research Seattle, Seattle, WA, USA
David W. McDonald  University of Washington, Seattle, WA, USA
James A. Landay  University of Washington, Seattle, WA, USA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to substantially extend a set of existing design goals. Our extensions specifically account for social characteristics and other tactics that should be supported by persuasive technologies that target long-term discretionary use throughout everyday life. We used these strategies to design and build a system that encourages people to lead a physically active lifestyle. Results from two field studies of the system - a three-week trial and a three-month experiment - have shown that the system was successful at helping people maintain a more physically active lifestyle and validate the usefulness of the strategies.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Sunny Consolvo: colleagues
David W. McDonald: colleagues
James A. Landay: colleagues