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Motion-pointing: target selection using elliptical motions
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Clicking on buttons table of contents
Pages 289-298  
Year of Publication: 2009
ISBN:978-1-60558-246-7
Authors
Jean-Daniel Fekete  INRIA, Orsay, France
Niklas Elmqvist  Purdue University, West Lafayette, IN, USA
Yves Guiard  TELECOM ParisTech - CNRS, Paris, France
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a novel method called motion-pointing for selecting a set of visual items such as push-buttons without actually pointing to them. Instead, each potential target displays a rhythmically animated point we call the driver. To select a specific item, the user only has to imitate the motion of its driver using the input device. Once the motion has been recognized by the system, the user can confirm the selection to trigger the action. We consider cyclic motions on an elliptic trajectory with a specific period, and study the most effective methods for real-time matching such a trajectory, as well as the range of parameters a human can reliably reproduce. We then show how to implement motion-pointing in real applications using an interaction technique we call move-and-stroke. Finally, we measure the throughput and error rate of move-and-stroke in a controlled experiment. We show that the selection time is linearly proportional to the number of input bits conveyed up to 6 bits, confirming that motion-pointing is a practical input method.


REFERENCES

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Collaborative Colleagues:
Jean-Daniel Fekete: colleagues
Niklas Elmqvist: colleagues
Yves Guiard: colleagues