| Motion-pointing: target selection using elliptical motions |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference on Human factors in computing systems
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Boston, MA, USA
SESSION: Clicking on buttons
table of contents
Pages 289-298
Year of Publication: 2009
ISBN:978-1-60558-246-7
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Downloads (6 Weeks): 54, Downloads (12 Months): 387, Citation Count: 0
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ABSTRACT
We present a novel method called motion-pointing for selecting a set of visual items such as push-buttons without actually pointing to them. Instead, each potential target displays a rhythmically animated point we call the driver. To select a specific item, the user only has to imitate the motion of its driver using the input device. Once the motion has been recognized by the system, the user can confirm the selection to trigger the action. We consider cyclic motions on an elliptic trajectory with a specific period, and study the most effective methods for real-time matching such a trajectory, as well as the range of parameters a human can reliably reproduce. We then show how to implement motion-pointing in real applications using an interaction technique we call move-and-stroke. Finally, we measure the throughput and error rate of move-and-stroke in a controlled experiment. We show that the selection time is linearly proportional to the number of input bits conveyed up to 6 bits, confirming that motion-pointing is a practical input method.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
User interface management systems (UIMS)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
General Terms:
Experimentation,
Human Factors
Keywords:
alternative input,
harmonic motion,
oscillatory motion
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