ACM Home Page
Please provide us with feedback. Feedback
Transparent 2-D markers on an LCD tabletop system
Full text MovMov (2:49),  PdfPdf (2.53 MB)
Source
Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: New tabletop input and output methods table of contents
Pages 163-172  
Year of Publication: 2009
ISBN:978-1-60558-246-7
Authors
Hideki Koike  University of Electro-Communications, Tokyo, Japan
Wataru Nishikawa  University of Electro-Communications, Tokyo, Japan
Kentaro Fukuchi  Japan Science and Technology Agency, Tokyo, Japan
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 107,   Downloads (12 Months): 742,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1518701.1518728
What is a DOI?

ABSTRACT

Tabletop systems are currently being focused on and many applications using these systems are being developed. In such tabletop systems, how to recognize real objects on the table is an essential and important issue. In existing tabletop systems, 2-D markers have been often used. However, their black-and-white pattern, which means nothing to humans, spoils the appearance of the object. We developed transparent markers on a liquid crystal display (LCD) tabletop system by using the polarization features of the LCD and optical lms. In particular, through experiments with various kinds of optical films, we found that two halfwave plates make the markers rotation invariant. By using the transparent markers, tangible transparent Magic Lenses(TM) applications were developed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
2
3
 
4
Denso Corp. QR Code. http://http://en.wikipedia.org/wiki/QR Code.
5
6
7
8
 
9
 
10
Y. Kakehi and T. Naemura. Ulteriorscape: Interactive optical superimposing on view-dependent tabletop display. In Proc. of 3rd IEEE Intl. Workshop on Horizontal Interactive Human Computer Systems (TABLETOP 2008), pages 189--192. IEEE, 2008.
11
 
12
13
 
14
M. Krueger. Artificial Reality. Addison-Wesley, 2nd edition, 1991.
 
15
16
 
17
Microsoft. Microsoft surface. http://surface.microsoft.com.
 
18
T. Nishi, Y. Sato, and H. Koike. SnapLink: Interactive object registration and recognition for augmented desk interface. In Proceedings of IFIP International Conference on Human-Computer Interaction (INTERACT'01), pages 240--246. IOS Press, 2001.
 
19
 
20
Open Source Computer Vision Library. http://www.intel.com/technology/computing/opencv/.
 
21
22
23
24
 
25
P. Robinson. Animated paper documents. In Proceedings of HCI'97(21B), pages 655--658, 1997.
 
26
T. Sato, K. Fukuchi, and H. Koike. Camera-based flicking gesture recognition and game applications. In Adjunct proceedings of ACM UIST '06 User Interface Software and technology (demonstration paper), pages 73--74, 2006.
 
27
SDL: Simple Directmedia Layer. http://www.libsdl.org/.
 
28
Y. Shirai, M. Matsushita, and T. Ohguro. HIEI Projector: Augmenting a real environment with invisible information. In The 11th Workshop on Interactive Systems and Software (WISS2003), in Japanese, pages 115--122, 2003.
29
30
31
32

Collaborative Colleagues:
Hideki Koike: colleagues
Wataru Nishikawa: colleagues
Kentaro Fukuchi: colleagues