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Getting inspired!: understanding how and why examples are used in creative design practice
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Conference on Human Factors in Computing Systems archive
Proceedings of the 27th international conference on Human factors in computing systems table of contents
Boston, MA, USA
SESSION: Design methods table of contents
Pages 87-96  
Year of Publication: 2009
ISBN:978-1-60558-246-7
Authors
Scarlett R. Herring  University of Ilinois, Urbana, IL, USA
Chia-Chen Chang  University of Illinois, Urbana, IL, USA
Jesse Krantzler  University of Illinois, Urbana, IL, USA
Brian P. Bailey  University of Illinois, Urbana, IL, USA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

The use of examples serves a critical role in creative design practice, but details of this process remain an enigma. This is problematic for both the understanding of design activity as well as for developing more effective design tools. In this paper, we report results of a study that understands and compares how designers (N=11) utilize, manage, and share examples to support the creative design process. The domains studied were Web, graphic, and product design. Our study shows that examples are a cornerstone of creative practice and are utilized for many reasons throughout the design process. Since examples are pivotal to the success of a project, more effective tools that support retrieval, storage, and dissemination of examples are needed. This paper contributes understanding of the benefits and roles of examples in the design process and implications for the design of more effective tools that support example usage.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Scarlett R. Herring: colleagues
Chia-Chen Chang: colleagues
Jesse Krantzler: colleagues
Brian P. Bailey: colleagues