| Designing digital games for rural children: a study of traditional village games in India |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference on Human factors in computing systems
table of contents
Boston, MA, USA
SESSION: Designing for other cultures
table of contents
Pages 31-40
Year of Publication: 2009
ISBN:978-1-60558-246-7
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Authors
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Matthew Kam
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Carnegie Mellon University, Pittsburgh, PA, USA
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Akhil Mathur
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Dhirubhai Ambani Institute of Information and Communication Technology, Gandhinagar, India
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Anuj Kumar
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Dhirubhai Ambani Institute of Information and Communication Technology, Gandhinagar, India
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John Canny
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University of California, Berkeley, Berkeley, CA, USA
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ABSTRACT
Low educational levels hinder economic empowerment in developing countries. We make the case that educational games can impact children in the developing world. We report on exploratory studies with three communities in North and South India to show some problems with digital games that fail to match rural children's understanding of games, to highlight that there is much for us to learn about designing games that are culturally meaningful to them. We describe 28 traditional village games that they play, based on our contextual interviews. We analyze the mechanics in these games and compare these mechanics against existing videogames to show what makes traditional games unique. Our analysis has helped us to interpret the playability issues that we observed in our exploratory studies, and informed the design of a new videogame that rural children found to be more intuitive and engaging.
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