| Location-based storytelling in the urban environment |
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OZCHI; Vol. 287
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Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
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Cairns, Australia
SESSION: Playing across boundaries
table of contents
Pages 122-129
Year of Publication: 2008
ISBN:0-9803063-4-5
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Authors
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Jeni Paay
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CSIRO ICT Centre, Marsfield, NSW, Australia and Aalborg University, Aalborg E, Denmark
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Jesper Kjeldskov
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CSIRO ICT Centre, Marsfield, NSW, Australia and Aalborg University, Aalborg E, Denmark
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Anders Christensen
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Aalborg University, Aalborg E, Denmark
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Andreas Ibsen
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Aalborg University, Aalborg E, Denmark
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Dan Jensen
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Aalborg University, Aalborg E, Denmark
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Glen Nielsen
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Aalborg University, Aalborg E, Denmark
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René Vutborg
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Aalborg University, Aalborg E, Denmark
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ABSTRACT
Reality is everywhere. It is right there in our face when we wake up and it continues to sneak up on us throughout our day, in the car, in our offices, and at the dinner table. In recent years it has even invaded our TVs through eternal news streams and endlessly boring reality TV shows. However, people cannot live by reality alone. In fact, we spend quite a lot off effort on escaping reality. We daydream and immerse ourselves in imaginary worlds and stories. We immerse ourselves in fiction. Inspired by this view, we report on our research into the design and user experience of a new genre of mobile location-based services, which uses peoples' physical surroundings as a backdrop for storytelling as they move around an urban environment. We present a prototype system developed to explore the user experience of location-based interactive stories, and the use of interaction designs aimed at blurring the boundary between reality and fiction. Based on qualitative data from a series of field trials, we discuss potentials and challenges for this class of location-based services.
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