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Novel interface for first person shooting games on PDAs
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OZCHI; Vol. 287 archive
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat table of contents
Cairns, Australia
SESSION: Playing across boundaries table of contents
Pages 113-121  
Year of Publication: 2008
ISBN:0-9803063-4-5
Authors
Chen Wei  University of Cape Town
Gary Marsden  University of Cape Town
James Gain  University of Cape Town
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper explores novel interfaces for First Person Shooting (FPS) games on Personal Digital Assistant (PDA) devices. We describe a new approach inspired by a study of the interaction patterns used in desktop FPS games. Intelligent gesture recognition, based on these patterns, is used to create an optimal implementation of basic game functions (i.e., jump, shoot, walk forward). This new interaction system is evaluated through a prototype 3D FPS game. We believe the newly designed interface more adequately leverages the interaction capabilities of current PDAs, to better solve the problem of rapidly and accurately executing a large number of gaming commands.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Counter Strike 1.5. http://www.steamgames.com/v/index.php? area=game&AppId=240&cc=USA
 
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Collaborative Colleagues:
Chen Wei: colleagues
Gary Marsden: colleagues
James Gain: colleagues