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Investigating touch interactions for an augmented world
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OZCHI; Vol. 287 archive
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat table of contents
Cairns, Australia
SESSION: Touch & proximity table of contents
Pages 25-32  
Year of Publication: 2008
ISBN:0-9803063-4-5
Authors
Brett Wilkinson  Flinders University, Adelaide, South Australia
Paul Calder  Flinders University, Adelaide, South Australia
Publisher
ACM  New York, NY, USA
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ABSTRACT

Touch screen interaction usually requires the user to view the input surface in order to make their selections. When the interaction platform is purposefully occluded to allow for natural interaction with an augmented reality (AR) system new issues are raised in regard to the usability of the touch sensitive interface.

This paper details a user evaluation scenario that we have conducted looking at pen-based selection techniques for a personal, light-weight AR system and introduces a trial for manipulation testing that we are currently conducting. By testing various techniques we are identifying a combination of operations that will enable effective and usable communication with an unobtrusive, mobile AR system.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Nielsen, M., Kramp, G., & Grøønbæk, K. (2004). Mobile Augmented Reality Support for Architects based on Feature Tracking Techniques. Proc. ICCS'04. Springer, pp 921--928.
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Reitmayr, G., et. al. (2005). iOrb -- Unifying Command and 3D Input for Mobile Augmented Reality. Proc. IEEE VR 2005 Workshop on New Directions in 3D User Interfaces, ACM.
 
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Reitmayr, G., & Schmalstrieg, D. (2001). Mobile Colaborative Augmented Reality. Proc. ISAR'01, ACM, pp. 114--123.
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Collaborative Colleagues:
Brett Wilkinson: colleagues
Paul Calder: colleagues