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Playing urban sustainability: the ecology of a simulation game
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OZCHI; Vol. 287 archive
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat table of contents
Cairns, Australia
SESSION: Green dwelling table of contents
Pages 231-234  
Year of Publication: 2008
ISBN:0-9803063-4-5
Author
Nicole Podleschny  Queensland University of Technology, Queensland, Australia
Publisher
ACM  New York, NY, USA
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ABSTRACT

To date, methodologies used in the field of game studies are prolific while indistinct due to the multifaceted nature of the field. In particular, games that shape our understandings of political, social or cultural environments add a new dimension to the discussion and theorization of games and learning. As gameplay is increasingly understood as situated in cultural contexts and practices, this paper argues for a comprehensive approach to game studies by positioning games in a wider ecology of learning. The strength of an ecology approach is that it identifies the relations and heterogeneous agents that contribute to developing, shaping, and performing the learning opportunities of a game. This paper suggests a methodological approach of qualitative ethnographic participant observation. Adopting a case study approach as an appropriate research strategy, this ethnography specifically examines and participates in the simulation game SCAPE (Sustainability, Community And Planning Education), an urban sustainability education tool.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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