| A tangible construction kit for exploring graph theory |
| Full text |
Pdf
(362 KB)
|
| Source
|
Tangible and embedded interaction
archive
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
table of contents
Cambridge, United Kingdom
SESSION: Enabling technologies and design techniques
table of contents
Pages 373-376
Year of Publication: 2009
ISBN:978-1-60558-493-5
|
|
Authors
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 9, Downloads (12 Months): 58, Citation Count: 0
|
|
|
ABSTRACT
Graphs are a versatile representation of many systems in computer science, the social sciences, and mathematics, but graph theory is not taught in schools. We present our work on Graphmaster, a computationally enhanced construction kit that enables children to build graphs of their own and investigate their properties by experimenting with algorithms that operate on them. The system is distributed; microcontrollers inside each node execute an interpreted language in parallel. Graphmaster, with its magnetic connectors, illuminated edges, and capacitive sensing, encourages children to develop intuitions about connectivity long before they are introduced to the notation and formulas of graph theory.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
P. M. Higgins, Nets, Puzzles, and Postmen. Oxford: Oxford University Press, 2007.
|
| |
2
|
E. J. Kaufmann, Nine Commentaries on Frank Lloyd Wright. Cambridge, MA: MIT Press, 1990.
|
| |
3
|
|
| |
4
|
S. Papert, "Situating Constructionism," in Constructionism, I. Harel and S. Papert, Eds. Norwood, NJ: Ablex Publishing Company, 1991, pp. 1--11.
|
| |
5
|
N. Brosterman, Inventing Kindergarten. New York: Abrams, 1997.
|
| |
6
|
Mitchel Resnick , Fred Martin , Robert Berg , Rick Borovoy , Vanessa Colella , Kwin Kramer , Brian Silverman, Digital manipulatives: new toys to think with, Proceedings of the SIGCHI conference on Human factors in computing systems, p.281-287, April 18-23, 1998, Los Angeles, California, United States
[doi> 10.1145/274644.274684]
|
| |
7
|
|
| |
8
|
M. Eisenberg, L. Buechley, and N. Elumeze, "Computation and Construction Kits: Toward the Next Generation of Tangible Building Media for Children," in Proceedings of Cognition and Exploratory Learning in the Digital Age (CELDA), Lisbon, Portugal, 2004.
|
 |
9
|
|
| |
10
|
E. R. Berlekamp, J. H. Conway, and R. K. Guy, Winning Ways for your Mathematical Plays vol. 2. New York: Academic Press, 1982.
|
| |
11
|
J. Tantalo, "Planarity, http://www.planarity.net/," 2005.
|
INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Haptic I/O
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen);
Prototyping
Keywords:
education,
games,
graphs,
tangible,
toys
|