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HandSense: discriminating different ways of grasping and holding a tangible user interface
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Source Tangible and embedded interaction archive
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction table of contents
Cambridge, United Kingdom
SESSION: Enabling technologies and design techniques table of contents
Pages 359-362  
Year of Publication: 2009
ISBN:978-1-60558-493-5
Authors
Raphael Wimmer  University of Munich, Munich, Germany
Sebastian Boring  University of Munich, Munich, Germany
Sponsors
: Microsoft Research (USA)
: Nokia (Finland)
: Microsoft Research Cambridge (UK)
: Microsoft Hardware (USA)
Publisher
ACM  New York, NY, USA
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ABSTRACT

As mobile and tangible devices are getting smaller and smaller it is desirable to extend the interaction area to their whole surface area. The HandSense prototype employs capacitive sensors for detecting when it is touched or held against a body part. HandSense is also able to detect in which hand the device is held, and how. The general properties of our approach were confirmed by a user study. HandSense was able to correctly classify over 80 percent of all touches, discriminating six different ways of touching the device (hold left/right, pick up left/right, pick up at top/bottom). This information can be used to implement or enhance implicit and explicit interaction with mobile phones and other tangible user interfaces. For example, graphical user interfaces can be adjusted to the user's handedness.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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J. Mäntyjärvi, K. Nybergh, J. Himberg, and K. Hjelt. Touch Detection System for Mobile Terminals. In Proceedings of MobileHCI '05. Springer, 2004.
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Collaborative Colleagues:
Raphael Wimmer: colleagues
Sebastian Boring: colleagues