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Stop-motion prototyping for tangible interfaces
Full text PdfPdf (633 KB)
Source Tangible and embedded interaction archive
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction table of contents
Cambridge, United Kingdom
SESSION: Enabling technologies and design techniques table of contents
Pages 315-316  
Year of Publication: 2009
ISBN:978-1-60558-493-5
Authors
Leonardo Bonanni  MIT Media Laboratory, Cambridge, MA
Hiroshi Ishii  MIT Media Laboratory, Cambridge, MA
Sponsors
: Microsoft Research (USA)
: Nokia (Finland)
: Microsoft Research Cambridge (UK)
: Microsoft Hardware (USA)
Publisher
ACM  New York, NY, USA
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ABSTRACT

Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop motion is an effective technique for concept development in the design of Tangible User Interfaces. This paper presents a framework for stop-motion prototyping and the results of two workshops based on stop-motion techniques including pixillation, claymation and time-lapse photography. The process of stop-motion prototyping fosters collaboration, legibility and rapid iterative design in a physical context that can be useful to the early stages of tangible interaction design.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Conversation with Hayes Raffle.
 
2
Curtis et al. Storyboards and Sketch Prototypes for Rapid Interface Visualization, Tutorial Notes, CHI '90.
 
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Hämäläinen et al. Animaatiokone: an installation for creating clay animation. Proc. CHI '04.
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Chris Woebken in Antonelli, ed. Design and the Elastic Mind, Museum of Modern Art, New York, 2007.

Collaborative Colleagues:
Leonardo Bonanni: colleagues
Hiroshi Ishii: colleagues