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Spime builder: a tangible interface for designing hyperlinked objects
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Source Tangible and embedded interaction archive
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction table of contents
Cambridge, United Kingdom
SESSION: Tabletop tangibles and augmented surfaces table of contents
Pages 263-266  
Year of Publication: 2009
ISBN:978-1-60558-493-5
Authors
Leonardo Bonanni  MIT Media Laboratory, Cambridge, MA
Greg Vargas  MIT Media Laboratory, Cambridge, MA
Neil Chao  MIT Media Laboratory, Cambridge, MA
Stephen Pueblo  MIT Media Laboratory, Cambridge, MA
Hiroshi Ishii  MIT Media Laboratory, Cambridge, MA
Sponsors
: Microsoft Research (USA)
: Nokia (Finland)
: Microsoft Research Cambridge (UK)
: Microsoft Hardware (USA)
Publisher
ACM  New York, NY, USA
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ABSTRACT

Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information -- so-called Spimes. We introduce a tangible workbench that allows for the placement of hyperlinks within physical models to couple physical artifacts with located interactive digital media. A computer vision system allows users to model three-dimensional objects and environments in real-time using physical materials and to place hyperlinks in specific areas using laser pointer gestures. We present a working system for real-time physical/digital exhibit design, and propose the means for expanding the system to assist Design for the Environment strategies in product design.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Leonardo Bonanni: colleagues
Greg Vargas: colleagues
Neil Chao: colleagues
Stephen Pueblo: colleagues
Hiroshi Ishii: colleagues