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Architales: physical/digital co-design of an interactive story table
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Source Tangible and embedded interaction archive
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction table of contents
Cambridge, United Kingdom
SESSION: Tabletop tangibles and augmented surfaces table of contents
Pages 241-248  
Year of Publication: 2009
ISBN:978-1-60558-493-5
Authors
Ali Mazalek  Georgia Institute of Technology, Atlanta, GA
Claudia Winegarden  Georgia Institute of Technology, Atlanta, GA
Tristan Al-Haddad  Georgia Institute of Technology, Atlanta, GA
Susan J. Robinson  Georgia Institute of Technology, Atlanta, GA
Chih-Sung Wu  Georgia Institute of Technology, Atlanta, GA
Sponsors
: Microsoft Research (USA)
: Nokia (Finland)
: Microsoft Research Cambridge (UK)
: Microsoft Hardware (USA)
Publisher
ACM  New York, NY, USA
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ABSTRACT

Many research efforts today explore how digitally augmented tables enable face-to-face interaction with digital content and applications. Yet the design of digital tables is still largely driven by the constraints and requirements of the underlying sensing technologies. In order to move digital tables into our real-world physical spaces, researchers need to work closely with architects and industrial designers in order to engage the knowledge and skills from a long history of physical design and fabrication in the creation of tabletop systems. This paper presents Architales, an interactive story table for gallery exhibition, developed as an experiment in physical/digital co-design. We describe the creation of the interactive table, tangible storytelling system, and story content, which evolved together in a closely unified design process, drawing on the skills from computing, media, design and architecture. We also describe lessons learned about the interdisciplinary design process and the creation of physical/digital artworks.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Blackburn, G. (2005) "Table Design," Fine Woodworking Magazine, No. 177, May/June 2005, 62--67.
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Hilliges, O., Baur, D., Butz, A. (2007) "Photohelix: Browsing, Sorting and Sharing Digital Photo Collections," Proc. 2nd IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '07), IEEE, 87--94.
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Lee, H-Y. (2007) Storied objects: design thinking with time. Ph.D. Thesis, Media Laboratory, Massachusetts Institute of Technology, Cambridge, MA.
 
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Mazalek, A., Mironer, B., O'Rear, E., Van Devender, D. (2007) "The TViews Table Role-Playing Game," Proc. 4th International Symposium on Pervasive Gaming Applications (PerGames '07), Shaker Verlag, 127--134.
 
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Walczak, M., McAllister, M., Segen, J., Kennard, P. (2003) Dialog. Strangely Familiar: Design and Everyday Life Exhibition, Walker Art Center, June 8-September 7, 2003.


Collaborative Colleagues:
Ali Mazalek: colleagues
Claudia Winegarden: colleagues
Tristan Al-Haddad: colleagues
Susan J. Robinson: colleagues
Chih-Sung Wu: colleagues