| Architales: physical/digital co-design of an interactive story table |
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Tangible and embedded interaction
archive
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
table of contents
Cambridge, United Kingdom
SESSION: Tabletop tangibles and augmented surfaces
table of contents
Pages 241-248
Year of Publication: 2009
ISBN:978-1-60558-493-5
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Authors
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Ali Mazalek
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Georgia Institute of Technology, Atlanta, GA
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Claudia Winegarden
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Georgia Institute of Technology, Atlanta, GA
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Tristan Al-Haddad
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Georgia Institute of Technology, Atlanta, GA
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Susan J. Robinson
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Georgia Institute of Technology, Atlanta, GA
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Chih-Sung Wu
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Georgia Institute of Technology, Atlanta, GA
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| Bibliometrics |
Downloads (6 Weeks): 24, Downloads (12 Months): 151, Citation Count: 1
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ABSTRACT
Many research efforts today explore how digitally augmented tables enable face-to-face interaction with digital content and applications. Yet the design of digital tables is still largely driven by the constraints and requirements of the underlying sensing technologies. In order to move digital tables into our real-world physical spaces, researchers need to work closely with architects and industrial designers in order to engage the knowledge and skills from a long history of physical design and fabrication in the creation of tabletop systems. This paper presents Architales, an interactive story table for gallery exhibition, developed as an experiment in physical/digital co-design. We describe the creation of the interactive table, tangible storytelling system, and story content, which evolved together in a closely unified design process, drawing on the skills from computing, media, design and architecture. We also describe lessons learned about the interdisciplinary design process and the creation of physical/digital artworks.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY
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David Joyner , Chih-Sung (Andy) Wu , Chih-Sung (Andy) Wu , Ellen Yi-Luen Do , Ellen Yi-Luen Do, Tangible optical chess: a laser strategy game on an interactive tabletop, Proceedings of the 8th International Conference on Interaction Design and Children, June 03-05, 2009, Como, Italy
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Video (e.g., tape, disk, DVI)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen);
Screen design (e.g., text, graphics, color);
Interaction styles (e.g., commands, menus, forms, direct manipulation)
H.5.3
Group and Organization Interfaces
Subjects:
Collaborative computing
J.
Computer Applications
J.5
ARTS AND HUMANITIES
Subjects:
Architecture
Keywords:
architecture,
design,
digital tabletop,
interactive stories,
media art,
physical/digital co-design,
tangible interaction
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