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Kurio: a museum guide for families
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Source Tangible and embedded interaction archive
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction table of contents
Cambridge, United Kingdom
SESSION: Tangible and embedded interaction -- in the lab and in the wild table of contents
Pages 215-222  
Year of Publication: 2009
ISBN:978-1-60558-493-5
Authors
Ron Wakkary  Simon Fraser University, Surrey, BC, Canada
Marek Hatala  Simon Fraser University, Surrey, BC, Canada
Kevin Muise  Simon Fraser University, Surrey, BC, Canada
Karen Tanenbaum  Simon Fraser University, Surrey, BC, Canada
Greg Corness  Simon Fraser University, Surrey, BC, Canada
Bardia Mohabbati  Simon Fraser University, Surrey, BC, Canada
Jim Budd  Emily Carr University of Art and Design, Vancouver, BC, Canada
Sponsors
: Microsoft Research (USA)
: Nokia (Finland)
: Microsoft Research Cambridge (UK)
: Microsoft Hardware (USA)
Publisher
ACM  New York, NY, USA
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ABSTRACT

We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hybrid system. We used these strategies in our prototype Kurio, which is aimed at supporting families visiting museums. The results of our evaluation show positive implications of implementing the design strategies: closing the social gap, naturalizing technology, and supporting exploration and discovery in learning.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Bloom, B. S. Taxonomy of Educational Objectives, Handbook I: The Cognitive Domain David McKay Co Inc., New York, 1956
 
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Fuller, G. R. "Don't tell me, I'll find out" Robert Karplus - a science education pioneer. Journal of Science Education and Technology, 12, 4 (2003), 359--369.
 
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Hein, G. Learning in the Museum. Routledge, Cambridge, 1998.
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Loon, H. V., Gabriëls, K., Luyten, K., Teunkens, D., Robert, K. and Coninx, K., Supporting Social Interaction: A Collaborative Trading Game On PDA. In Proc. M&W 2007, Archives & Museum Informatics (2007).
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Naismith, L., Lonsdale, P., Vavoula, G. and Sharples, M. Literature Review in Mobile Technologies and Learning, Report 11 NESTA Futurelab Series, 2004
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Wakkary, R., Muise, K., Tanenbaum, K., Hatala, M. and Kornfeld, L. Situating Approaches to Interactive Museum Guides. Museum Management and Curatorship, 23, 4 (2008), 367--383.

Collaborative Colleagues:
Ron Wakkary: colleagues
Marek Hatala: colleagues
Kevin Muise: colleagues
Karen Tanenbaum: colleagues
Greg Corness: colleagues
Bardia Mohabbati: colleagues
Jim Budd: colleagues