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ABSTRACT
Easigami is a novel tangible user interface (TUI) and interactive system intended to help children to learn to fold 3D geometric forms and to explore 2D-3D transformations. We present the design of Easigami's physical interface: a reconfigurable system of thin flat polygon pieces connected by electronically instrumented hinges. Using the Easigami TUI as an input device, we have developed early prototype applications to develop children's visualization and spatial recognition skills. We discuss our experience in integrating traditional craft with computation, which may inform future tangible and graspable user interface design.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Haptic I/O
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen);
Prototyping
Keywords:
2D-3D transformation,
folding,
interaction design,
origami,
spatial visualization ability,
tangible user interface (TUI)
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