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Embedded electronics in playful products
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Source Tangible and embedded interaction archive
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction table of contents
Cambridge, United Kingdom
SESSION: Embedded artefacts, garments and environments table of contents
Pages: 27-29  
Year of Publication: 2009
ISBN:978-1-60558-493-5
Author
Dean Brown  University of Dundee, Dundee
Sponsors
: Microsoft Research (USA)
: Nokia (Finland)
: Microsoft Research Cambridge (UK)
: Microsoft Hardware (USA)
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper explores an approach to digital product design [1] through two prototype products, an augmented bedside table and a portable loud speaker. We discuss our design motivations, user case studies and common themes of simplicity, playfulness and ludic engagement [2].


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Rogers J & Hulbert T, "Digital Product Design", Proceedings of EPDE, 2008
2
 
3
Gaver, W. W. (2002). Designing for Homo Ludens. I3 Magazine No. 12, June 2002
 
4
The Curios Home. http://goldsmiths.ac.uk/interaction/projects
 
5
Fuad-Luke A, "slow design - a paradigm shift in design philosophy",
 
6
West D, "Digital Poets", Icon Magazine 043, Available at http://www.iconeye.com
 
7