ACM Home Page
Please provide us with feedback. Feedback
Paints, paper, and programs: first steps toward the computational sketchbook
Full text PdfPdf (539 KB)
Source Tangible and embedded interaction archive
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction table of contents
Cambridge, United Kingdom
SESSION: Embedded artefacts, garments and environments table of contents
Pages 9-12  
Year of Publication: 2009
ISBN:978-1-60558-493-5
Authors
Leah Buechley  MIT Media Lab
Sue Hendrix  University of Colorado at Boulder
Mike Eisenberg  University of Colorado at Boulder
Sponsors
: Microsoft Research (USA)
: Nokia (Finland)
: Microsoft Research Cambridge (UK)
: Microsoft Hardware (USA)
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 41,   Downloads (12 Months): 190,   Citation Count: 1
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1517664.1517670
What is a DOI?

ABSTRACT

This paper describes what we believe to be important initial steps toward realizing a novel computational medium that combines elements of programming, painting, and papercrafts. Briefly, this genre of paper computing allows a user to create functional computational artifacts on painted paper substrates. We introduce a construction kit for paper computing that consists of computational elements---microcontrollers, sensors, actuators, and power sources---that are held on paper surfaces by magnetic paint and magnets. Conductive paint applied to these surfaces takes on the role of "wires", connecting the computational elements to one another. These elements can be moved around and from surface to surface, much like magnets on a refrigerator, and the overall result is a tangible medium in which painting, programming, and the affordances of paper blend together. In addition to introducing the kit, we describe example constructions and discuss a variety of potential applications, design projects, and issues for continued research.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Arduino. http://www.arduino.cc/
 
2
Buechley, L. and Eisenberg, M. {2008} Electronic Sequins, Iron-On Circuits, and Socket Buttons: Steps Toward Do It Yourself Electronic Textiles. To appear in Personal and Ubiquitous Computing.
 
3
 
4
Coelho, M. et al. {2007} Pulp-Based Computing: A Framework for Building Computers Out of Paper, in Proceedings of the International Conference on Ubiquitous Computing.
 
5
Ditlea, S. {2001} The Electronic Paper Chase. Scientific American, Nov. 2001, pp. 50--55.
 
6
E-ink. www.eink.com
 
7
Eisenberg, M. and Nishioka, A. {1997}. Orihedra: Mathematical Sculptures in Paper. International Journal of Computers for Mathematical Learning., 1:225--261.
 
8
Electromagnetic Field Shielding Paints. http://www.lessemf.com/paint.html
 
9
Graffiti Research Labs. http://graffitiresearchlab.com/
 
10
Hendrix, S. {2008} Popup Workshop: Computationally Enhanced Paper Engineering for Children. Ph.D. thesis (in preparation), University of Colorado, Boulder.
 
11
Hiner, M. {1999} Paper Engineering for Pop-Up Books and Cards. Norfolk, UK: Tarquin Books.
12


Collaborative Colleagues:
Leah Buechley: colleagues
Sue Hendrix: colleagues
Mike Eisenberg: colleagues