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ABSTRACT
As robots become more pervasive, operators will develop richer relationships with them. In a 2 (robot form: humanoid vs. car) x 2 (assembler: self vs. other) between-participants experiment (N=56), participants assembled either a humanoid or car robot. Participants then used, in the context of a game, either the robot they built or a different robot. Participants showed greater extension of their self-concept into the car robot and preferred the personality of the car robot over the humanoid robot. People showed greater self extension into a robot and preferred the personality of the robot they assembled over a robot they believed to be assembled by another. Implications for the theory and design of robots and human-robot interaction are discussed.
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[doi> 10.1145/191666.191703]
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
General Terms:
Design,
Experimentation,
Human Factors,
Theory
Keywords:
anthropomorphism,
human-robot interaction,
humanoid robots,
robot form,
robot personality,
robots,
self,
self extension
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