| Entertainment arts and engineering(or how to fast track a new interdisciplinary program) |
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Technical Symposium on Computer Science Education
archive
Proceedings of the 40th ACM technical symposium on Computer science education
table of contents
Chattanooga, TN, USA
SESSION: Curriculum innovation
table of contents
Pages 539-543
Year of Publication: 2009
ISBN:978-1-60558-183-5
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Downloads (6 Weeks): 16, Downloads (12 Months): 76, Citation Count: 2
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ABSTRACT
The Entertainment Arts and Engineering (EAE) program is a unique, new undergraduate interdisciplinary program at the University of Utah bringing together the School of Computing and the Division of Film Studies in an effort to teach both video game development and computer animation. Students pursuing a film or computer science degree may enroll in the program as a means of focusing their education on digital arts and entertainment. The key characteristic of the program is the shared classes where students from both Computer Science and Fine Arts study together and cooperate on game and animation projects. The program is highlighted by a yearlong capstone course in which the students work together to make a video game or animated short from scratch. This paper chronicles our efforts starting the EAE program and demonstrates how to create an interdisciplinary program that not only attracts students to CS, but also equips them for careers or research in video games and animation.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Hancock, H. and Ingram, J. 2007. "Machinima for Dummies." Wiley.
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