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Predictive vs. passive animation learning tools
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Technical Symposium on Computer Science Education archive
Proceedings of the 40th ACM technical symposium on Computer science education table of contents
Chattanooga, TN, USA
SESSION: Data- and code-space animation table of contents
Pages 494-498  
Year of Publication: 2009
ISBN:978-1-60558-183-5
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Authors
David Scot Taylor  San Jose State University, San Jose, CA, USA
Andrei F. Lurie  San Jose State University, San Jose, CA, USA
Cay S. Horstmenn  San Jose State University, San Jose, CA, USA
Menko B. Johnson  Stanford University, Stanford, CA, USA
Sean K. Sharma  San Jose State University, San Jose, CA, USA
Edward C. Yin  San Jose State University, San Jose, CA, USA
Sponsors
SIGCSE: ACM Special Interest Group on Computer Science Education
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

We investigate the effectiveness of a predictive interaction animation tool for understanding graph algorithms. We compare performance improvement of students after they have used two different animation tools for the given algorithms, when one of the tools forces a more active, predictive approach while the other is a more traditional animation. Results show significant improvement in performance after students use the predictive tool.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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A. Lurie. Investigating the effectiveness of active interaction tools on student learning. Master's thesis, San José State University, 2008.
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Collaborative Colleagues:
David Scot Taylor: colleagues
Andrei F. Lurie: colleagues
Cay S. Horstmenn: colleagues
Menko B. Johnson: colleagues
Sean K. Sharma: colleagues
Edward C. Yin: colleagues