| Filling the gap in programming instruction: a text-enhanced graphical programming environment for junior high students |
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Technical Symposium on Computer Science Education
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Proceedings of the 40th ACM technical symposium on Computer science education
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Chattanooga, TN, USA
SESSION: Graphical introduction to programming in K-12
table of contents
Pages 276-280
Year of Publication: 2009
ISBN:978-1-60558-183-5
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Authors
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Joey C.Y. Cheung
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The Hong Kong Polytechnic University, Hung Hom, Hong Kong
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Grace Ngai
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The Hong Kong Polytechnic University, Hung Hom, Hong Kong
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Stephen C.F. Chan
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The Hong Kong Polytechnic University, Hung Hom, Hong Kong
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Winnie W.Y. Lau
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The Hong Kong Polytechnic University, Hung Hom, Hong Kong
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Downloads (6 Weeks): 25, Downloads (12 Months): 99, Citation Count: 2
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ABSTRACT
To address the unique demands and challenges of educational computing, various kinds of environments, including graphics-rich and textual environments, have been proposed for use in introductory courses to provide students with a rich and interesting learning environment. In our experience, students in Grade 7 and younger respond best to the graphics environments while senior high school students prefer a conventional textual programming environment. Clearly, this leaves a gap at Grade 11-13, with students often on the one hand finding the graphics-based environments too limited and on the other finding the textual environments too difficult. In this paper, we propose a text-enhanced graphical programming environment which is innovative and interactive, and designed for junior high students with no programming experience. This environment allows students to design their own creative stories or programs. They build their programs using drag-and-drop iconic blocks, but unlike other, similar icon-based programming languages, they are also presented with the syntax of the actual program they are constructing in real-time. Once a particular icon block has been dropped in the programming area, the syntax statements corresponding to that block is immediately generated and presented to the user. The environment also allows them to modify the code without any limitations. Our results show that our textual-graphical hybrid environment has a positive impact on the learning experience of the students.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Yoder, M. & Black, B. Work in Progress: A Study of Graphical vs. Textual Programming for Teaching DSP. In ASEE/IEEE Frontiers in Education Conference, 36th Annual, page 17--18, San Diego, CA, 2006.
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CITED BY 2
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Winnie W.Y. Lau , Grace Ngai , Stephen C.F. Chan , Joey C.Y. Cheung, Learning programming through fashion and design: a pilot summer course in wearable computing for middle school students, Proceedings of the 40th ACM technical symposium on Computer science education, March 04-07, 2009, Chattanooga, TN, USA
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Grace Ngai , Stephen C.F. Chan , Joey C.Y. Cheung , Winnie W.Y. Lau, The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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