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Engaging middle school teachers and students with alice in a diverse set of subjects
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Technical Symposium on Computer Science Education archive
Proceedings of the 40th ACM technical symposium on Computer science education table of contents
Chattanooga, TN, USA
SESSION: Graphical introduction to programming in K-12 table of contents
Pages 271-275  
Year of Publication: 2009
ISBN:978-1-60558-183-5
Also published in ...
Authors
Susan H. Rodger  Duke University, Durham, NC, USA
Jenna Hayes  Duke University, Durham, NC, USA
Gaetjens Lezin  SUNY Binghamton, Binghamton, NY, USA
Henry Qin  Duke University, Durham, NC, USA
Deborah Nelson  Duke University, Durham, NC, USA
Ruth Tucker  Duke University, Durham, NC, USA
Mercedes Lopez  University of California at San Diego, San Diego, CA,, USA
Stephen Cooper  Saint Joseph's University, Philadelphia, PA, USA
Wanda Dann  Carnegie Mellon University, Pittsburgh, PA, USA
Don Slater  Carnegie Mellon University, Pittsburgh, PA, USA
Sponsors
SIGCSE: ACM Special Interest Group on Computer Science Education
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes the integration of the Alice 3D virtual worlds environment into a diverse set of subjects in middle school, including the development of tutorials, example worlds and lesson plans. In the summer of 2008 our experiences with middle school teachers included three-weeks of training in Alice and guidance in the development of lesson plans. Our experiences with middle school students involved two one-week summer camps of instruction in Alice. We found both the teachers and the students strongly engaged with Alice. The teachers created lesson plans with Alice worlds to interactively teach a topic and other lesson plans in which students build an Alice world on a particular topic either from scratch or using a template world. The students in the Alice camps had both instruction in Alice and free time to develop Alice worlds of their choice. We found that the students used a large variety of basic Alice concepts and computer science concepts in the worlds they built in their free time.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Alice. website, 2008. www.alice.org.
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K. Dietzler and S. Cooper. Teaching 3-dimensional high school geometry with animation. Joint AMS-MAA Mathematics Meetings, Notices of the American Mathematical Society, 51(1), Jan. 2004.
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Logo. website, 2008. el.media.mit.edu/Logo-foundation/logo/.
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J. Margolis and A. Fisher. Unlocking the Clubhouse. MIT Press, Cambridge, MA, 2001.
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M. Osborne. Magic Tree House #1 Dinosaurs Before Dark. Random House, 1992.
 
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S. Rodger. Duke adventures in alice programming website, 2008. www.cs.duke.edu/csed/alice/aliceInSchools.
 
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Scratch. website, 2008. scratch.mit.edu.
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TECS. website, 2008. tecs.acm.org.

Collaborative Colleagues:
Susan H. Rodger: colleagues
Jenna Hayes: colleagues
Gaetjens Lezin: colleagues
Henry Qin: colleagues
Deborah Nelson: colleagues
Ruth Tucker: colleagues
Mercedes Lopez: colleagues
Stephen Cooper: colleagues
Wanda Dann: colleagues
Don Slater: colleagues