| A CS unplugged design pattern |
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Technical Symposium on Computer Science Education
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Proceedings of the 40th ACM technical symposium on Computer science education
table of contents
Chattanooga, TN, USA
SESSION: Engaging K-12
table of contents
Pages 231-235
Year of Publication: 2009
ISBN:978-1-60558-183-5
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Authors
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Tomohiro Nishida
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Osaka Gakuin University, Osaka, Japan
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Susumu Kanemune
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Hitotsubashi University, Tokyo, Japan
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Yukio Idosaka
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Iinan Junior High School, Mie, Japan
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Mitaro Namiki
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Tokyo University of Agriculture and Technology, Tokyo, Japan
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Tim Bell
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University of Canterbury, Christchurch, New Zealand
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Yasushi Kuno
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University of Tsukuba, Tokyo, Japan
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Downloads (6 Weeks): 11, Downloads (12 Months): 62, Citation Count: 0
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ABSTRACT
"Computer Science (CS) Unplugged" is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use of a computer. Often the deeper concepts of CS have been considered as being too difficult for elementary and middle school students, and many educators teaching "IT" are not even aware of the richness of the topic. CS Unplugged methods have been used successfully with students of a wide range of ages. In this paper, we analyze the structure of CS Unplugged activities to identify the elements that make them work well. Based on the analysis, we propose a design pattern which will be useful as a guideline for developing new activities, and to revise existing ones. We also describe our experience developing original teaching material, using the pattern as a benchmark for evaluation.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1007/978-3-540-69924-8_22]
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