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Human video textures
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Symposium on Interactive 3D Graphics archive
Proceedings of the 2009 symposium on Interactive 3D graphics and games table of contents
Boston, Massachusetts
SESSION: Human motion table of contents
Pages 199-206  
Year of Publication: 2009
ISBN:978-1-60558-429-4
Authors
Matthew Flagg  Georgia Institute of Technology
Atsushi Nakazawa  Osaka University and Georgia Institute of Technology
Qiushuang Zhang  Google, Inc. and Georgia Institute of Technology
Sing Bing Kang  Microsoft Research
Young Kee Ryu  Sun Moon University
Irfan Essa  Georgia Institute of Technology
James M. Rehg  Georgia Institute of Technology
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuously by seamlessly transitioning between different segments of the captured data. To produce these animations, we capitalize on the complementary characteristics of motion capture data and video. We customize our capture system to record motion capture data that are synchronized with our video source. Candidate transition points in video clips are identified using a new similarity metric based on 3-D marker trajectories and their 2-D projections into video. Once the transitions have been identified, a video-based motion graph is constructed. We further exploit hybrid motion and video data to ensure that the transitions are seamless when generating animations. Motion capture marker projections serve as control points for segmentation of layers and nonrigid transformation of regions. This allows warping and blending to generate seamless in-between frames for animation. We show a series of choreographed animations of walks and martial arts scenes as validation of our approach.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Borshukov, G., Hable, J., and Montgomery, J. 2007. Playable Universal Capture chapter in GPU Gems 3. Addison Wesley. 6
 
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Celly, B., and Zordan, V. 2004. Animated people textures. In 17th International Conference on Computer Animation and Social Agents. 2, 3
 
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Cobzas, D., Yerex, K., and Jgersand, M. 2002. Dynamic textures for image-based rendering of fine-scale 3d structure and animation of non-rigid motion. In Eurographics, 1067--7055. 3
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Zhao, L., and Safonova, A. 2008. Achieving good connectivity in motion graphs. In Proceedings of the 2008 ACM/Eurographics Symposium on Computer Animation. 7
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Collaborative Colleagues:
Matthew Flagg: colleagues
Atsushi Nakazawa: colleagues
Qiushuang Zhang: colleagues
Sing Bing Kang: colleagues
Young Kee Ryu: colleagues
Irfan Essa: colleagues
James M. Rehg: colleagues