| Hand gesture recognition and virtual game control based on 3D accelerometer and EMG sensors |
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International Conference on Intelligent User Interfaces
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Proceedings of the 13th international conference on Intelligent user interfaces
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Sanibel Island, Florida, USA
SESSION: Short papers
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Pages 401-406
Year of Publication: 2009
ISBN:978-1-60558-168-2
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Authors
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Xu Zhang
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University of Science and Technology of China, Hefei, China
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Xiang Chen
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University of Science and Technology of China, Hefei, China
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Wen-hui Wang
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University of Science and Technology of China, Hefei, China
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Ji-hai Yang
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University of Science and Technology of China, Hefei, China
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Vuokko Lantz
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Nokia Research Center, Helsinki, Finland
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Kong-qiao Wang
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NOKIA (CHINA) Investment CO. LTD., Beijing, China
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ABSTRACT
This paper describes a novel hand gesture recognition system that utilizes both multi-channel surface electromyogram (EMG) sensors and 3D accelerometer (ACC) to realize user-friendly interaction between human and computers. Signal segments of meaningful gestures are determined from the continuous EMG signal inputs. Multi-stream Hidden Markov Models consisting of EMG and ACC streams are utilized as decision fusion method to recognize hand gestures. This paper also presents a virtual Rubik's Cube game that is controlled by the hand gestures and is used for evaluating the performance of our hand gesture recognition system. For a set of 18 kinds of gestures, each trained with 10 repetitions, the average recognition accuracy was about 91.7% in real application. The proposed method facilitates intelligent and natural control based on gesture interaction.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/1052380.1052385]
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Rubik's Cube http://en.wikipedia.org/wiki/Rubik's_cube
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