ACM Home Page
Please provide us with feedback. Feedback
Hand gesture recognition and virtual game control based on 3D accelerometer and EMG sensors
Full text PdfPdf (2.01 MB)
Source
International Conference on Intelligent User Interfaces archive
Proceedings of the 13th international conference on Intelligent user interfaces table of contents
Sanibel Island, Florida, USA
SESSION: Short papers table of contents
Pages 401-406  
Year of Publication: 2009
ISBN:978-1-60558-168-2
Authors
Xu Zhang  University of Science and Technology of China, Hefei, China
Xiang Chen  University of Science and Technology of China, Hefei, China
Wen-hui Wang  University of Science and Technology of China, Hefei, China
Ji-hai Yang  University of Science and Technology of China, Hefei, China
Vuokko Lantz  Nokia Research Center, Helsinki, Finland
Kong-qiao Wang  NOKIA (CHINA) Investment CO. LTD., Beijing, China
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 64,   Downloads (12 Months): 406,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1502650.1502708
What is a DOI?

ABSTRACT

This paper describes a novel hand gesture recognition system that utilizes both multi-channel surface electromyogram (EMG) sensors and 3D accelerometer (ACC) to realize user-friendly interaction between human and computers. Signal segments of meaningful gestures are determined from the continuous EMG signal inputs. Multi-stream Hidden Markov Models consisting of EMG and ACC streams are utilized as decision fusion method to recognize hand gestures. This paper also presents a virtual Rubik's Cube game that is controlled by the hand gestures and is used for evaluating the performance of our hand gesture recognition system. For a set of 18 kinds of gestures, each trained with 10 repetitions, the average recognition accuracy was about 91.7% in real application. The proposed method facilitates intelligent and natural control based on gesture interaction.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Asghari Oskoei M. and Hu H. Myoelectric control systems--A survey. Biomedical Signal Processing and Control, Vol. 2(4), 2007, pp. 275--294.
 
2
3
4
 
5
Mitra S. and Acharya T. Gesture Recognition: A Survey. IEEE Transactions on Systems, Man, and Cybernetics, Vol. 37(3), 2007, pp. 311--324.
6
 
7
Rubik's Cube http://en.wikipedia.org/wiki/Rubik's_cube
 
8
Sherrill D.M., Bonato P., De Luca C.J. A neural network approach to monitor motor activities. In Proceedings of the Second Joint EMBS/BMES Conference, vol.1, Houston, USA, 2002, pp. 52--53.
 
9
Tamura S., Iwano K., and Furui S. A stream-weight optimization method for audio-visual speech recognition using multi-stream HMMs. In Proc. IEEE Int. Conf. Acoustics, Speech, and Signal Processing (ICASSP '04), vol. 1, 2004, pp. I-857--60.

Collaborative Colleagues:
Xu Zhang: colleagues
Xiang Chen: colleagues
Wen-hui Wang: colleagues
Ji-hai Yang: colleagues
Vuokko Lantz: colleagues
Kong-qiao Wang: colleagues